Boxing game with scoring device having automatic score difference indicator



W. D. REAGAN March 21, 1967 3,3fifi308 BOXING GAME WITH SCORING DEVICE HAVING AUTOMATIC SCORE DIFFERENCE INDICATOR 2 Sheets-Sheet l Filed Feb. 20, 1964 nw w 00 m Wm m 8V R m a M m Z,

3,31Q,308 HAVING AUTOMATIC GATOR 1 7 w. n. REAGAN BOXING GAME WITH SCORING SCORE DIFFEREN Filed Feb. 20, 1964 March 21 DEVICE CE INDI 2 Sheets-Sheet 2- mhnxqm n R a a m g N v a uswm N D m .0 h

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United States Patent BOXING GAME WITH SCORING DEVICE HAVING AUTOMATIC SCORE DIFFER- ENCE INDICATOR William D. Reagan, White Plains, N.Y. (55 NW. 56th St., Apt. 6, Miami, Fla. 33127) Filed Feb. 20, 1964, Ser. No. 346,193

3 Claims. (Cl. 273-134) The present invention generally relates to a novel game device and more particularly a game device incorporating various factors related to boxing or prize fighting including equipment employed in a particular manner for simulating the various phases of boxing either of a professional or amateur type.

An object of the present invention is to provide a boxing game incorporating a gameboard simulating a boxing ring with seats around the periphery thereof together with a grid work formed thereon by virtue of which figurines which simulate boxers may be moved in a particular manner together with two decks of cards and a pair of dice, one of which is a standard die and the other of which is a special die all of which cooperate to produce a highly novel and intriguing game device.

A further object of the present invention is to provide a game device in which the cards provided constitute a source of action and have a direct relation to the figurines on the gameboard and have different relationship and meanings thereto according to the position of the figurines.

A further object of the present invention is to provide a game device having a gameboard provided with a boxing ring in the center thereof having a large number of squares with the boxing ring serving only as a boundary as in real boxing and the figurines may move in any direction within that boundary. The dice employed in the present invention determine the points scored by punches and do not relate to the movement of the figurines.

Yet another important object of the present invention is to provide a game device in which the cards provided therewith indicate the passing of time which is essential in boxing whereby the cards become a timing device for determining the length of the round. Further, the last card represents the last few seconds of the round during which the fighters may be knocked out and if one fighter goes down for more than the ten count he can continue unless unable to answer the bell for the subsequent round all as determined in the rules thereby introducing strategy into the manipulations of the figurines or boxers depending upon the number of cards left in the round. I Still another object of the present invention is to provide a gameboard of the character described in which score recording devices are provided adjacent each end of the gameboard.

Yet another feature of the present invention is to provide a game device which is simple inconstruction, easy to use, highly entertaining, effective for developing skills in strategy and relatively inexpensive to manufacture.

These together with other objects and advantages which will become subsequently apparent reside in the details of construction and operation as more fully hereinafter described and claimed, reference being had to the accompanying drawings forming a part hereof, wherein like numerals refer to like parts throughout, and in which:

FIGURE 1 is a plan view of the gameboard illustrating the orientation of the structural features thereof;

FIGURE 2 is a side elevational view of FIGURE 1 with a portion of one of the card holding pockets broken away illustrating the structure thereof;

FIGURE 3 is an enlarged plan view of the total lead score orientated at the right end of the gameboard;

lifelike scale of heavyweight boxers.

FIGURE 4 is a detail sectional view taken substantially upon -a plane passing along section line 4-4 of FIGURE 3 illustrating the structural features of the total lead score;

- FIGURE 5 is a plan view of the individual round point score and lead indicator disposed at the left hand portion of the gameboard;

FIGURE 6 is a detail sectional view taken substanitally upon a plane passing along section line 66 of FIG- URE 5 illustrating the structural details of this scorer and indicator;

FIGURE 7 is aplan view of one of the cards employed with the game device; and

FIGURE 8 is a perspective view of the pair of dice employed with the game device.

Referring now specifically to the drawings, the numeral 10 generally designates the game device of the present invention which includes a gameboard 12 having a fiat bottom surface for resting on a table or the like and which may be rectangular in construction and provided with a generally planar upper surface with certain structural modifications thereof. While the size of the gameboard may vary, it has been found that a size fourteen inches wide and twenty inches long is adequate for the purposes and the gameboard may be constructed of relatively heavy cardboard, plastic or any suitable material. In the center of the gameboard 12, there is provided -a boxing ring 14 of square configuration delineated by a pcripheral line and divided into eighty-one equal square sections or areas by delineating lines 16. In each corner square area known as the combat corners, thereris depicted pictorially a stool 18 one of which is marked E for Eastand the other being marked W for West. These same marks appear on scoring apparatuses described hereinafter and thus, each player will employ the scoring apparatus for his respective corner. Also, the gameboard is provided with a total lead scorer or dial generally designated by numeral 22 and an individual round point scorer and lead indicator or'dial generally designated by numeral 24. Orientated peripherally of the ring are simulated seals 26 and spectators 28. At opposite sides of the ring, there is provided an upstanding three-sided wall 30 open to the inside thereof for receiving a pack of cards 32. The cards 32 are received in the pocket which is open at the top and open to the interior of the gameboard to facilitate placement of the cards in the pocket and removal thereof. Any suitable indici-a may be employed for illustrating and simulating a boxing ring, the stands, spectators and aisles and there arefour figurines which are approximately two inches high and in The figurines are designated by numeral 34 and two of these figurines are black and two of the figurines are white. V

There are two packs of cards 32 and there are eighteen cards per pack. Each pack of eighteen cards includes cards as follows:

No. of cards Corner marking Center information per pack 1 Back up 4 3 2 Back up 3 2 3 Clinch 4 4 Jab 2 5 1-2 combination 3 6 Heavy punch 4 In addition to the cards there is one standard die 33 hereinafter called a power die and which is a conven tional die and a second die 35 employed which is conventional as to shape but has four blank sides and two marked sides with the two marked sides determining a KO.

In playing a game which may be called professional boxing, the figurines are placed in opposing corners and the players roll the power die 33 with the high roll being the first player to move his figurine. In order to start the round, each player takes his pack of cards 32 and shuffles it and places them in the card holders 30. The first player to move as determined by the power die turns over his top card and proceeds in any direction the number of spaces indicated by the card. When the first player has moved, the second player proceeds in the same manner. The players take turns in moving until one figurine lands on any adjacent space to the other. A player need not land on adjacent space exactly, for example, if. a player may move as determined by the card and lands on an adjacent space in two moves, he may stay-there or use any of the remaining three spaces to move to a different adjacent space. A player landing on any adjacent space takes another turn and at this time he proceeds according to the information written in the center of the card.

If the center of the card tells the player there is no opening, he retreats the number of spaces indicated. His opponent then goes and the game proceeds as above, each taking a turn until one comes into contact with the other again. Thus, when players are apart, they move the number of spaces marked in the corners of the card. When they are in contact they proceed according to the center information. Being in contact indicates that one player has moved his figurine into a space adjacent the figurine of the other player.

If when in contact position, the center of the card drawn states a clinch, then the players hold their position and the opposing player takes his turn using contact information in center of his card. In other words, the figurines remain in contact position and opponent gets to parry after the clinch.

If the card indicates that a punch has been landed, it will-be one of the following; a jab in which case player scores one point and goes again from contact position, a combination, in which case player scores two points and goes again from contact position, a heavy punch in which case player rolls the power die to determine the weight of the punch. The points which may be scored by a heavy punch as determined by the roll of the power die includes, a hard cross with three points, a jolting hook for 4 points,v a hard straight punch for 5 points, a vicious cross for 6 points if thepower die has the 1-4 dots disposed upwardly respectively. In any event, the player takes another turn from contact position. If the die shows 5 dots upwardly, the heavy punch is a crushing upperout for a knockdown which scores 8 points. If 6 dots face upwardly on the conventional die, it is a Sunday punch and the player then rolls the KO die. If a K0 is revealed upwardly on the KO die, then the fight is over. If no K0 is revealed by the KO die, then 10 points are scored by that player. When either 5 or 6 dots on the power die are revealed, the upstanding figurine is placed in the furthest neutral corner after all knockdowns. ponent gets up, then the figurine in the neutral corner moves first and the game continues as above.

A round ends when all the cards are used up. If one player finishes his pack before the other, as often happens,

pummeled his opponent and becomes the winner of the fight by a TKO. Also, the points scored in the individual rounds are totaled and if at any time a player should accumulate a total lead of more than 50 points, he is the winner by a TKO. It is up to the individual player to record his points on the board and check to see if he is winning by enough for a TKO.

The foregoing describes the basic game employed with the device of the present invention. As will be clear, a player may approach or retreat from his opponent and move in any direction thereto. As in real boxing, skill will be developed as to when to attack and when to retreat, the attack being most beneficial in most cases.

In order to employ additional skill, the game may be varied. For example, before the start of each round, each player shuffies a pack of cards, deals three off the top to his opponent and then hands the rest of the pack to his opponent. The packs are switched like this in order to keep the dealt cards in their original pack. The player may look at the three cards dealt him and these become special cards which he can use at any time during the round instead of using the pack. They may be used both in maneuvering situations and in contact situations. Also, a player may make his opponent use one of these cards. The procedure for this would be as follows: Any time when a player wants his opponent to use a special card, he announces it. The opponent must then use either one of his special cards or use the turn prescribed for In the event of no KO occurring and the ophe'takes any future turn he might have from his oppofor the next round. The points scored in the individual rounds are recorded. Should one player accumulate a lead of better than 25 points in any one round, he has him by the special card of the player who announced. Care must be taken to keep the card in the pack it belongs, even if it was used by the opponent. Use of these cards provides opportunity for the players to have more than chance control over their figurines.

Toward the end of the round, a player must use both his pack and his special cards before he can take a turn from opponents pack as explained above. It should be noted that the man who finishes his pack first has had the advantage of all of his cards and possibly some of his opponents thus his chances of getting power cards in contact position are increased.

The prescribed length of each fight is ten rounds. The Winner of the fight is determined by the winner of the most rounds. The points scored during the fight merely record the aggressiveness and effectiveness of each fighter. The most aggressive fighter in each round wins the round.

Some boxing commissions determine the winner of a fight on the point system. This game may be adapted to this system as follows: Winner of the round receives 5 points; loser receives 4 points if he loses by a margin of 1-8 aggressive points; loser receives 3 points if he loses by a margin of 9-14 aggressive points; loser receives 2 points if he loses by a margin of 15-22 aggressive points; loser receives 1 point if he loses by a margin of 23-25 aggressive points; over 25 is a TKO as explained above.

Thus on this system instead of merely recording a W" for the winner and an L for the loser, 5 is recorded for the winner and the appropriate number for the loser. This system lessens the possibility of a draw.

The total lead scorer 22 is illustrated in FIGURES 3 and 4 as two pointers 36 and 38 mounted on a hollow rivet or grommet 40 with spacers between the pointers and between the lower pointer 36 and the gameboard 12. The pointer 36 has an E thereon for relating it to the layer having the corner with the stool having the E printed thereon. The pointer 38 has a W thereon for relating it to the corner having the stool with a W thereon. The total lead scorer includes a peripheral graduated scale with indicia 41 extending from zero to 50 and one increment indicating a TKO as designated by numeral 42.

On this scorer is recorded the number of aggressive points by which the lead fighter is leading. It is used at the end of each round. If E corner wins the first round by 9 points, the E dial is placed on 9 as in FIGURE 3. The only dial which is moved is the dial of the lead corner at this time. i The other dial remains on zero until its corner takes the lead.

If after winning the first round by 9 aggressive points, E wins the second round by 10, the E dial is moved forward ten increments to 19. Then, if W wins the third round by 13, you count backward on the E dial thirteen increments and the E dial is orientated on increment No. 6. If W should go on to win the fourth round by 6, the fight then would be even and if W should win by more than 6 points or win again in the next round, the W corner would move his dial the appropriate number.

Whenever one player ends a round with a total lead of 26 points or better there is a chance for an over-all TKO as distinguished from an individual round of TKO in the rules. For example, if W enters a round with a total lead of 33 aggressive points, he only needs 18 for an overall TKO. He should note this before the round starts so that he will be aware of the TKO if his lead in the round reaches 18 points.

The individual round scorer and lead indicator 24 is illustrated in FIG URES 5 and 6 includes a pair of pointers 44 and 46 mounted on a tubular rivet or grommet 48 and including a segmental arcuate member 50 and 52 respectively attached directly to the pointers 44 and 46 respectively. The indicator includes a peripheral graduated scale and indicia 54 associated therewith and each of the arcuate segments 50 and 52 is provided with a graduated scale 56 thereon.

On this scorer, the players record their aggressive points as accumulated during the round. As illustrated in FIG- URE 5, the E corner has scored 9 points and the W corner has scored 5 points. Each time a player scores, the records his points on this indicator. The spot check lead indicator saves constant subtracting during the round and is particularly useful when one player is approaching a TKO. Finally, at the end of a round the winner can determine his margin of victory at a glance.

The spot check lead indicator works as follows: When the E corner, or smaller pointer 46 is in the lead, the margin of lead is the number which overlies the W pointer 44 as in FIGURE 5 that is, the E pointer leads by 4 points. When the W pointer is in the lead, the E pointer will point to Ws lead on scale 56 as well as to its own points for the round on scale 54.

With the present invention, the cards which are drawn from the pack provide the source of action and have a direct relation to the figurines on the gameboard and have different meanings according to the position of the figurines, that is, whether they are in a maneuvering situation or in a contacting situation. Also, the heavier scoring and knockout punches result not from the cards but from 'a roll of the appropriate die.

Also, there is no predetermined path to follow with the figurines nor is there any section of the ring which gives instructions pertaining to the action. The boxing ring is merely a boundary and, as in real boxing, the figurines may move in any direction within that boundary. Also, on the gameboard, the scoring devices are provided and the dice actually determine points scored by the punches and having nothing to do with the movement of the figurines themselves other than determining which player moves first.

The cards also indicate the passing of time which is essential in boxing since they obviously determined the length of the round. The cards are also analogous to the clock in real boxing in that the last card represents the last few seconds of the round during which the fighters may not be knocked out and even if a fighter goes down for more than the ten count, he can continue unless unable to answer the bell as explained in the Rules. Also, a player may plan his strategy according to how many cards are left in the round as a boxer would also determine his strategy by the time left in the round. Further, the point scorer for the individual rounds and the spot check on the lead for the particular round enables each of the players to immediately ascertain their situation when playing the game. If desired, the gameboard may be provided with a ring and ropes more accurately simulating a boxing ring and the figurines may be colored any desired color with simulated colored trunks and the like provided if desired.

The foregoing is considered as illustrative only of the principles of the invention. Further, since numerous modifications and changes will readily occur to those skilled in the art, it is not desired to limit the invention to the exact construction and operation shown and described, and accordingly all suitable modifications and equivalents may be resorted to, falling within the scope of the invention as claimed.

What is claimed as new is as follows:

1. A boxing game device comprising a gameboard having a boxing ring delineated thereon and being divided into a plurality of generally square areas delineated by a grid-like pattern of lines, figurines simulating boxers movable in any direction within the boundary of the boxing ring and from one area to another, a pair of sets of cards disposed 'for access by the individual players for selective drawing with the cards having indicia thereon instructing the players as to the number of said areas the figurines are to be moved when the figurines are at least spaced apart a distance of one of said areas, said cards also including instructive indicia for instructing the players in further action when the figurines are in contacting situations orientated in adjacent ones of said areas, control means for use upon instructions by the cards for indicating resultants of the instructions of the cards when the figurines are in contact situations, and score registering means mounted on said gameboard for keeping the total points for the fight and for registering the points for each player during each round, said score registering means including a pointer for each of the figurines for recording the lead of the individual figurines, said score registering means for each round including a pair of pointers mounted for rotation about the same axis with one pointer being designated for each figurine, each of said pointers including an arcuate extension mounted thereon for registry with each other and having a graduated scale thereon for automatically indicating the point differences between the scores indicated by the pointers.

2. A boxing game device comprising a gameboard having the outline of a boxing ring delineated thereon, said boxing ring being divided into a plurality of square areas delineated by a grid-like pattern of lines, figurines simulating boxers movable in any direction within the boundary of the boxing ring and from one area to another, upstanding partial walls on said gameboard forming a pair of pockets, a set of cards disposed in each of said pockets for selective drawing by two players with the cards having indicia thereon instructing the players as to the number of said areas the figurines areto be moved when the figurines are at least spaced apart a distance of one said area, said cards also including instructive indicia for instructing the players in further action when the figurines are in contacting situations orientated in adjacent ones of said areas, chance control means for use upon instructions by the cards for indicating resultants of the instructions of the cards when the figurines are in contact situations, and score registering means mounted on said gameboard for keeping the total points for the fight and for registering the points for each player during each round, the set of cards also designating the time for each round whereby all of the cards have to be drawn for the round to be over, said score registering means including a pointer for each of the figurines for recording the lead of the individual figurines, said score registering means for each round including a pair of pointers mounted for rotation about the same axis, one pointer designated for each figurine, each of said pointers having means including a segmental extension having indicia thereon for registry with the other pointer for automatically indicating the point differences between the scores indicated by said pointers.

3. The structure as defined in claim 2 wherein said chance control means includes a power die having con ventional dot markings on the six faces thereof, and a KO die having four blank sides and tWo sides with indicia thereon designating 3. KO, said gameboard including a stool depicted in each combat corner of the boxing ring, and corresponding indicia on the stools and on the pointers for relating the pointers to the players corners of the boxing ring.

8 References Cited by the Examiner UNITED STATES PATENTS FOREIGN PATENTS 7/1956 France.

F. BARRY SHAY, Primary Examiner. 

1. A BOXING GAME DEVICE COMPRISING A GAMEBOARD HAVING A BOXING RING DELINEARTED THEREON AND BEING DIVIDED INTO A PLURALITY OF GENERALLY SQUARE AREAS DELINEATED BY A GRID-LIKE PATTERN OF LINES, FIGURINES SIMULATING BOXES MOVABLE IN ANY DIRECTION WITHIN THE BOUNDARY OF THE BOXING RING AND FROM ONE AREA TO ANOTHER, A PAIR OF SETS OF CARDS DISPOSED FOR ACCESS BY THE INDIVIDUAL PLAYERS FOR SELECTIVE DRAWING WITH THE CARDS HAVING INDICIA THEREON INSTRUCTING THE PLAYERS AS TO THE NUMBER OF SAID AREAS THE FIGURINES ARE TO BE MOVED WHEN THE FIGURINES ARE AT LEAST SPACED APART A DISTANCE OF ONE OF SAID AREAS, SAID CARDS ALSO INCLUDING INSTRUCTIVE INDICIA FOR INSTRUCTING THE PLAYERS IN FURTHER ACTION WHEN THE FIGURINES ARE IN CONTACTING SITUATIONS ORIENTATED IN ADJACENT ONES OF SAID AREAS, CONTROL MEANS FOR USE UPON INSTRUCTIONS BY THE CARDS FOR INDICATING RESULTANTS OF THE INSTRUCTIONS OF THE CARDS WHEN THE FIGURINES ARE IN CONTACT SITUATIONS, AND SCORE REGISTERING MEANS MOUNTED ON SAID GAMEBOARD FOR KEEPING THE TOTAL POINTS FOR THE FIGHT AND FOR REGISTERING THE POINTS FOR EACH PLAYER DURING EACH ROUND, SAID SCORE REGISTERING MEANS INCLUDING A POINTER FOR EACH OF THE FIGURINES FOR RECORDING THE LEAD OF THE INDIVIDUAL FIGURINES, SAID SCORE REGISTERING MEANS FOR EACH ROUND INCLUDING A PAIR OF POINTERS MOUNTED FOR ROTATION ABOUT THE SAME AXIS WITH ONE POINTER BEING DESIGNATED FOR EACH FIGURINE, EACH OF SAID POINTERS INCLUDING AN ARCUATE EXTENSION MOUNTED THEREON FOR REGISTRY WITH EACH OTHER AND HAVING A GRADUATED SCALE THEREON FOR AUTOMATICALLY INDICATING THE POINT DIFFERENCES BETWEEN THE SCORES INDICATED BY THE POINTERS. 